As any significant awards ceremony approaches, you'll find a demand to include additional classifications to recognize underappreciated efforts and satisfy the passions of enthusiasts with niche passions.
My colleague has already made advocating for terror-themed awards. That would rule. So would tabletop games, representing someone's personal cause. Yet I need to apologize in advance if I try to elbow in front since similar to dedicated enthusiasts, I possess a compelling case for why my demand stands as crucial and important of all. Here's the proposal: It's essential to create an award type for logic-based games.
Categorizing Game Types
Categorizing art by genre is not a science; it remains highly personal, and it will always spark debates resulting in unclear classifications. There’s a reason film award organizations steer clear of genre categories. Yet it remains an essential concession within the realm of interactive entertainment, that demonstrate such variety it's challenging to consider them as a single art form.
For comprehensive acknowledgment of gaming accomplishments to gain proper attention, and to ensure all game types to compete fairly, specific award classifications remain vital.
Present Award Structure
Prominent interactive entertainment events offer these award types recognizing Action, Adventure-action titles, RPG experiences, Combat games, Simulation and strategy titles, and Sports/Racing games. Collectively, these six categories successfully include many game types, allowing placement accommodating various experiences.
Different situation exists for puzzle games. No appropriate category exists for their placement. Think about these this year’s best games, all very different: the architectural riddles in a particular game, fast-paced pattern recognition from another release, thought-provoking social scenarios in another game. Which classification works within current classifications? Nowhere, that’s where.
Recognition Challenges
Many instances occur outstanding logic titles released every year lacking appropriate categories in entertainment awards, if they accidentally match classification types such as Handheld titles, Virtual reality experiences, or the extremely competitive small studio competitions.
- One classic puzzle game wasn’t nominated in any category that year
- Another creative title was excluded in 2019
- Well-received sorting experience received no acknowledgment recently
- Only a few brain-teasers scraped into small studio or handheld classifications
Value of Brain-Teasers
These are often compact experiences, but the art behind logic titles holds tremendous importance. Famous handheld logic titles count as the most-played games worldwide maintaining this status for an extended period.
The famous puzzle experience rivals well-known building titles competing to become highest-selling title ever; it additionally competes as greatest title ever. Logic titles represent cornerstones within interactive entertainment, while interacting with diverse game types.
Proposal and Rationale
Puzzle games wouldn’t have such difficulty. You could fill a field of five engaging, different, qualified experiences each ceremony simply — or rather, with difficulty, because you’d have to leave so many good games out.
And to reiterate, these represent titles that otherwise have no home at major gaming awards. Logic title developers are working at the demanding boundary game development, producing among most fundamental forms of the video game form. Just like film action specialists, they deserve recognition. Don't make them wait 35 years.